Clinical trial Recruiting at 1 site Interventional Ages 13 to 21

Virtual Reality to Help Youth in Residential Care Reduce Alcohol and Cannabis Use

Official title: Virtual Reality (VR-GINSO) as an Complement to Intervention for Alcohol and Cannabis Use in Youth in Residential Care

Run by Universidad Francisco de Vitoria · NCT07834606 · Data updated 2026-11-12

This trial tests whether a virtual reality intervention can boost self-confidence to resist drinking and cannabis use among youths in residential care with co-occurring disorders.

More Dual Diagnosis trials

Quick facts

Study typeInterventional
Ages13 Years to 21 Years
SexAll
Enrollment50 (estimated)
SponsorUniversidad Francisco de Vitoria
Academic / other
Locations1 site (Pozuelo de Alarcón, Madrid)
StatusRecruiting
StartedDecember 10, 2025
Main results expectedOctober 31, 2026
Study endsNovember 30, 2026
Registry record updatedSeptember 22, 2026
Trial IDNCT07834606 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Ideal candidates are 13-21 year-olds in residential care for dual diagnosis with a plan for residency longer than six months and fluent in Spanish.

Probably not a fit

Patients without alcohol or cannabis use or who do not engage with VR components may see little to no benefit.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This randomized trial evaluates a VR-based intervention added to usual residential treatment for youths with dual diagnosis and antisocial behavior. Participants aged 13-21 in Spanish residential centers are randomly assigned to receive VR training plus usual care or usual care alone, with assessments before and after one month. The study aims to see if the VR experience enhances self-efficacy related to alcohol and cannabis use compared with standard treatment. The intervention focuses on skills training through VR scenarios designed for at-risk youth. Outcomes will inform whether VR can complement residential treatment for this population.

Why it matters

Potential benefit: If successful, the VR intervention could strengthen youths' ability to avoid alcohol and cannabis use during treatment.

How similar studies have gone: Previous work suggests digital, immersive interventions can improve self-efficacy for substance use in youth, but results vary by setting and population.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* 13-21 years old
* Admited in a residencial intervention program
* Prevision of a \>6 month stay
* Alcohol and/or cannabis use

Exclusion Criteria:

* Psychiatric or neurological pahology that affects cognitive functions
* Not being fluent in Spanish

Where it's running

  • Universidad Francisco de Vitoria
    Pozuelo de Alarcón, Madrid, Spain
    Recruiting

Study contacts

Similar studies

Other studies for the same condition or treatment. Recruiting studies are listed first.

How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.