Self-Directed Upper-Extremity Gaming for Inpatients After Stroke
Official title: Self-Directed Upper Extremity Gaming in Inpatients With Stroke: A Feasibility Study
Run by Shirley Ryan AbilityLab · NCT07806097 · Data updated 2026-11-12
Inpatients after stroke try a hands-free gaming system that uses motion capture to guide arm and hand movements during fun games, without any devices.
Quick facts
| Study type | Interventional |
|---|---|
| Ages | 18 Years and up |
| Sex | All |
| Enrollment | 30 (estimated) |
| Sponsor | Shirley Ryan AbilityLab Academic / other |
| Locations | 1 site (Chicago, Illinois) |
| Status | Recruiting |
| Started | July 20, 2026 |
| Main results expected | July 20, 2027 |
| Study ends | December 20, 2027 |
| Registry record updated | September 8, 2026 |
| Trial ID | NCT07806097 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Adults hospitalized for stroke who have modest upper-limb impairment (ARAT >5 and <40) and can follow simple instructions, with enough vision and cognition to participate.
✕Probably not a fit
Patients with severe neglect, significant aphasia, or medical conditions that preclude unsupervised upper-extremity activity may not benefit.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
STRIVE is a prospective feasibility study using a camera-based, markerless motion capture setup to track arm and hand movements during in-room gaming. Patients can start sessions with a single TV remote button, while the system adapts game difficulty to the user’s ability. The study uses a four-phase co-design approach: initial usability testing, clinical Feasibility assessment, design refinements to STRIVEv2, and a second usability testing phase with daily sessions. An occupational therapist supervises setup and safety, and de-identified session data are collected without video or audio recordings. The intervention targets self-directed, repetitive upper-extremity movements during therapy-friendly gameplay in medically stable inpatients.
Why it matters
Potential benefit: If successful, STRIVE could provide an engaging, device-free way to practice arm movements and potentially enhance upper-extremity rehabilitation after stroke.
How similar studies have gone: Previous work shows that markerless, game-based rehabilitation approaches can be feasible and acceptable in inpatient settings, though STRIVE uniquely combines co-design, explicit safety, and repeated daily sessions.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: * admitted for IP stroke rehabilitation ARAT \>5 and \<40 at enrollment * sufficient cognition and vision to follow simple instructions * medically stable for independent seated or supine UE activity Exclusion Criteria: * severe neglect that prevents task engagement * significant aphasia that prevents understanding of instructions * medical contraindications to unsupervised UE activity as determined by the treating team
Where it's running
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Shirley Ryan AbilityLab
Chicago, Illinois, United States Recruiting
Study contacts
- Principal investigator: Milap Sandhu — Shirley Ryan AbilityLab
- Study coordinator: Rachel A Kalvakota, OTD, OTR/L
- Email: rkalvakota@sralab.org
- Phone: 3122383947
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.