Clinical trial Recruiting at 1 site Interventional Ages 6 and up

Haptic gloves with virtual reality to support reading and spelling

Official title: Investigating the Role of Haptic Feedback in Virtual Reality Learning Environments for Literacy Acquisition

Run by University of Miami · NCT07209228 · Data updated 2026-11-12

This project will test whether wearable haptic gloves used with virtual reality lessons help learners aged 6 and up improve phonics, spelling, and reading.

Quick facts

Study typeInterventional
Ages6 Years and up
SexAll
Enrollment60 (estimated)
SponsorUniversity of Miami
Academic / other
Locations2 sites (Coral Gables, Florida and 1 other locations)
StatusRecruiting
StartedDecember 1, 2026
Main results expectedDecember 23, 2028
Study endsDecember 28, 2028
Registry record updatedAugust 17, 2026
Trial IDNCT07209228 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Ideal candidates are students aged 6 and older with adequate vision and hearing and without severe cognitive, neurological, or motor conditions that would prevent safe participation in VR activities.

Probably not a fit

Those with significant uncorrected vision or hearing impairments, severe cognitive or neurological disorders, or motor limitations that prevent safe use of VR or haptic gloves are unlikely to benefit or be eligible.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This interventional study compares a haptic-integrated interactive VR experience using wearable haptic gloves to a traditional VR experience using hand controllers. Participants aged 6 years and older complete literacy-focused VR lessons while the system records finger-tracking, vibration feedback, and engagement metrics. Researchers will measure outcomes such as phonetic recognition, spelling, and reading skills before and after the interventions using standardized and task-based assessments. The goal is to see if adding multisensory haptic cues improves learning and engagement compared with standard VR controllers.

Why it matters

Potential benefit: If successful, adding haptic cues to VR lessons could improve phonics, spelling, and reading outcomes and boost engagement for early learners.

How similar studies have gone: Some prior research supports multisensory learning and small haptics studies show benefit for skill acquisition, but haptic-glove–integrated VR specific to literacy is relatively novel and lacks large-scale confirmation.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Students from elementary to higher education;
* Students aged 6 years old and up.

Exclusion Criteria:

* Students with significant uncorrected vision;
* Students with significant hearing impairments;
* Students with severe cognitive conditions;
* Students with significant neurological conditions;
* Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.

Where it's running

  • University of Miami
    Coral Gables, Florida, United States
    Recruiting
  • University of Miami
    Coral Gables, Florida, United States
    Not yet recruiting

Study contacts

  • Principal investigator: Anna Queiroz, Ph.D. — University of Miami
  • Study coordinator: Anna Queiroz, Ph.D.
  • Email: aqueiroz@miami.edu
  • Phone: 305-284-3752

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How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.