Gamified metaverse training to improve nursing students' patient safety skills
Official title: The Effectiveness of Gamified Metaverse-Based Training on Patient Safety for Nursing Students: A Mixed Methods Study
Run by Baskent University · NCT07394907 · Data updated 2026-11-12
This project will test whether gamified metaverse training helps second-year nursing students learn and retain patient safety skills.
Quick facts
| Study type | Interventional |
|---|---|
| Sex | All |
| Enrollment | 60 (estimated) |
| Sponsor | Baskent University Academic / other |
| Locations | 1 site (Ankara, Ankara) |
| Status | Recruiting |
| Started | April 30, 2026 |
| Main results expected | May 30, 2026 |
| Study ends | June 30, 2026 |
| Registry record updated | April 30, 2026 |
| Trial ID | NCT07394907 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Second-year undergraduate nursing students at Baskent University who speak Turkish, have normal hearing/vision/speech, and voluntarily agree to participate are ideal candidates.
✕Probably not a fit
Students who withdraw, stop using the metaverse space, submit incomplete data, or who do not meet the second-year Turkish-speaking criteria are unlikely to benefit from the intervention.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
This mixed-methods project uses a gamified metaverse-based educational application to teach patient safety to second-year nursing students. The quantitative phase includes intervention and control groups with pre-test, post-test, and a one-month retention test conducted between February and May 2026. A qualitative component gathers student opinions about the metaverse training to explore usability and learning experience. Primary outcomes include patient safety competencies, knowledge retention, and participant feedback.
Why it matters
Potential benefit: If successful, the training could strengthen nursing students' patient safety skills and ultimately reduce preventable patient harm such as medication errors and unsafe procedures.
How similar studies have gone: Prior gamification and virtual-reality education studies in nursing have shown improved engagement and skill retention, but gamified metaverse platforms remain relatively novel with limited direct evidence.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: * Voluntarily agreeing to participate in the research, * Being a second-year undergraduate nursing student, * Being able to understand and speak Turkish, * Having healthy hearing, vision, and speech. Exclusion Criteria: * The student voluntarily wishing to withdraw from the study * The student ceasing to use the metaverse space during the study period * Filling out the survey form incompletely.
Where it's running
-
Baskent University
Ankara, Ankara, Turkey (Türkiye) Recruiting
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.