Gamified metaverse training to teach nursing students pressure ulcer care
Official title: The Effect of Gamified Metaverse-Based Training on Nursing Students' Self-Efficacy and Metaverse Perception Regarding Pressure Injury Management: A Randomized Controlled Study
Run by Baskent University · NCT07395284 · Data updated 2026-11-12
This project tests whether a gamified metaverse training helps second-year nursing students feel more confident and learn to prevent and manage pressure ulcers.
Quick facts
| Study type | Interventional |
|---|---|
| Sex | All |
| Enrollment | 60 (estimated) |
| Sponsor | Baskent University Academic / other |
| Locations | 1 site (Ankara, Ankara) |
| Status | Recruiting |
| Started | April 30, 2026 |
| Main results expected | May 30, 2026 |
| Study ends | June 30, 2026 |
| Registry record updated | April 30, 2026 |
| Trial ID | NCT07395284 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Second-year undergraduate nursing students who speak Turkish, have normal hearing, vision, and speech, and voluntarily consent to participate are ideal candidates.
✕Probably not a fit
People who are not second-year nursing students, cannot use the metaverse, do not speak Turkish, withdraw during the study, or submit incomplete surveys are unlikely to gain benefit from the intervention.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
This interventional program uses a gamified metaverse-based educational application developed in Turkish to teach second-year undergraduate nursing students about pressure ulcer prevention and management. Participants will use interactive metaverse modules and complete questionnaires measuring knowledge, academic self-efficacy, and perceptions of the metaverse for clinical training. The intervention is conducted at Baskent University in Ankara and requires normal hearing, vision, speech, and Turkish language ability. Collected data will compare participants' scores before and after the program to see if the gamified metaverse approach increases self-efficacy and metaverse acceptance for pressure ulcer care.
Why it matters
Potential benefit: If successful, this approach could boost nursing students' confidence and skills in preventing and managing pressure ulcers, which may improve patient care.
How similar studies have gone: Previous virtual reality and gamified nursing education studies have shown improvements in knowledge and self-efficacy, though gamified metaverse-specific interventions remain relatively new.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: * Voluntarily agree to participate in the research, * Be a second-year undergraduate nursing student, * Be able to understand and speak Turkish, * Have healthy hearing, vision, and speech. Exclusion Criteria: * The student voluntarily requesting to withdraw from the study * The student ceasing to use the metaverse domain during the study period * Completing the survey form incompletely.
Where it's running
-
Baskent University
Ankara, Ankara, Turkey (Türkiye) Recruiting
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.