Clinical trial Recruiting at 1 site Interventional Ages 7 to 17

A tablet game to help kids with solid organ transplants remember and learn their medicines

Official title: Feeding the Flame, One Day at a Time: Design and Acceptability of a Serious Game to Support Medication Adherence and Education for Pediatric Solid Organ Transplant Patients

Run by Stanford University · NCT07609303 · Data updated 2026-11-12

A tablet-based educational game is being tested to see if it helps kids aged 7–17 on solid organ transplants learn about their meds and stay adherent.

Quick facts

Study typeInterventional
Ages7 Years to 17 Years
SexAll
Enrollment15 (estimated)
SponsorStanford University
Academic / other
Locations1 site (Palo Alto, California)
StatusRecruiting
StartedAugust 17, 2026
Main results expectedJuly 16, 2027
Study endsJuly 16, 2027
Registry record updatedSeptember 28, 2026
Trial IDNCT07609303 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Ideal candidates are 7–17 years old with a history of solid organ transplantation, currently admitted in an inpatient unit, and able to interact with a tablet-based game in English.

Probably not a fit

Patients who do not engage with tablets, do not understand English, or have conditions limiting gameplay may not benefit.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This interventional study tests a tablet game called Mystic Wizard designed to educate pediatric transplant patients about their medications. The aim is to gauge acceptability, ease of use, motivation, engagement, and potential impact on medication routines. Participants are children aged 7–17 with a history of solid organ transplantation who are currently admitted on a hospital inpatient unit and can interact with the game in English. The study evaluates user experience and perceived educational value in a real inpatient setting. Results will inform whether this gamified approach could supplement traditional education for pediatric transplant patients.

Why it matters

Potential benefit: If successful, the game could help young patients understand and remember their medication schedules, potentially improving adherence.

How similar studies have gone: Previous efforts to use gamified education for pediatric patients have shown mixed results, with some improvements in engagement and knowledge.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Between age 7-17
* History of solid organ transplantation
* Current admission in inpatient unit
* Able to understand and interact with a tablet-based game in English

Exclusion Criteria:

* Legal guardian not present to obtain consent
* Child with a significant neurological condition, or major developmental disability
* Child with active infection of the face or hand
* History of severe motion sickness
* Severe visual or motor impairment limiting gameplay participation
* Acute medical instability
* Major surgery within the last 48 hours
* Inability to understand English

Where it's running

  • Lucile Packard Children's Hospital Stanford
    Palo Alto, California, United States
    Recruiting

Study contacts

Similar studies

Other studies for the same condition or treatment. Recruiting studies are listed first.

How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.