Clinical trial Recruiting at 1 site Interventional Ages 7 to 15

VR-based Gamified Rehabilitation for Children with Spastic Diplegic Cerebral Palsy

Official title: Effect of Virtual Reality Mediated Gamified Rehabilitation Program in Children With Spastic Diplegic Cerebral Palsy

Run by Ibadat International University, Islamabad · NCT07747961 · Data updated 2026-11-12

This trial tests a virtual reality–driven gamified rehab program using Xbox Kinect plus standard physical therapy versus standard therapy alone in kids aged 7–15 with spastic diplegic cerebral palsy.

More Spastic Cerebral Palsy trials

Quick facts

Study typeInterventional
Ages7 Years to 15 Years
SexAll
Enrollment42 (estimated)
SponsorIbadat International University, Islamabad
Academic / other
Locations1 site (Islamabad)
StatusRecruiting
StartedMarch 3, 2026
Main results expectedAugust 30, 2026
Study endsSeptember 30, 2026
Registry record updatedAugust 10, 2026
Trial IDNCT07747961 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Children aged 7–15 with spastic diplegic CP, GMFCS levels II–III, able to follow verbal instructions, and no major coexisting neurological or sensory impairments.

Probably not a fit

Children with GMFCS I or IV/V, significant comorbidities, or those unable to participate in VR-based activities may see limited or no benefit.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This randomized trial compares a VR-mediated gamified rehabilitation program with conventional physical therapy in children with spastic diplegic cerebral palsy. Forty-two participants aged 7 to 15 years with GMFCS levels II–III were randomized to receive 18 treatment sessions over six weeks. The experimental group used VR-based gamified activities delivered with Xbox Kinect in addition to physiotherapy, while the control group received conventional physiotherapy only. Outcomes assessed included the Timed Up and Go Test, Pediatric Balance Scale, Trunk Impairment Scale, and GMFCS level to gauge functional mobility, balance, and trunk control. The study aimed to determine whether VR-based rehabilitation offers superior improvements in mobility and postural control compared with standard therapy.

Why it matters

Potential benefit: If successful, this approach could enhance mobility, balance, and trunk control for children with spastic diplegic CP.

How similar studies have gone: Previous studies of VR-based rehabilitation in CP have shown promising improvements in motor function, but evidence varies by modality and severity.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Diagnosed with spastic diplegic cerebral palsy.
* Age between 7-15 years.
* GMFCS Level II or III.
* Male and female participants.
* Able to follow verbal instructions. Exclusion Criteria
* Other neurological disorders.
* Visual or hearing impairment.
* Other types of cerebral palsy.
* Severe cardiac disease.
* Orthopedic surgery within previous six months.
* Recent Botulinum toxin injection.
* Children taking antispastic or antiepileptic medication.
* Uncooperative participants.

Where it's running

  • Ibadat International University
    Islamabad, Pakistan
    Recruiting

Study contacts

Similar studies

Other studies for the same condition or treatment. Recruiting studies are listed first.

How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.