VR-based Gamified Rehabilitation for Children with Spastic Diplegic Cerebral Palsy
Official title: Effect of Virtual Reality Mediated Gamified Rehabilitation Program in Children With Spastic Diplegic Cerebral Palsy
Run by Ibadat International University, Islamabad · NCT07747961 · Data updated 2026-11-12
This trial tests a virtual reality–driven gamified rehab program using Xbox Kinect plus standard physical therapy versus standard therapy alone in kids aged 7–15 with spastic diplegic cerebral palsy.
Quick facts
| Study type | Interventional |
|---|---|
| Ages | 7 Years to 15 Years |
| Sex | All |
| Enrollment | 42 (estimated) |
| Sponsor | Ibadat International University, Islamabad Academic / other |
| Locations | 1 site (Islamabad) |
| Status | Recruiting |
| Started | March 3, 2026 |
| Main results expected | August 30, 2026 |
| Study ends | September 30, 2026 |
| Registry record updated | August 10, 2026 |
| Trial ID | NCT07747961 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Children aged 7–15 with spastic diplegic CP, GMFCS levels II–III, able to follow verbal instructions, and no major coexisting neurological or sensory impairments.
✕Probably not a fit
Children with GMFCS I or IV/V, significant comorbidities, or those unable to participate in VR-based activities may see limited or no benefit.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
This randomized trial compares a VR-mediated gamified rehabilitation program with conventional physical therapy in children with spastic diplegic cerebral palsy. Forty-two participants aged 7 to 15 years with GMFCS levels II–III were randomized to receive 18 treatment sessions over six weeks. The experimental group used VR-based gamified activities delivered with Xbox Kinect in addition to physiotherapy, while the control group received conventional physiotherapy only. Outcomes assessed included the Timed Up and Go Test, Pediatric Balance Scale, Trunk Impairment Scale, and GMFCS level to gauge functional mobility, balance, and trunk control. The study aimed to determine whether VR-based rehabilitation offers superior improvements in mobility and postural control compared with standard therapy.
Why it matters
Potential benefit: If successful, this approach could enhance mobility, balance, and trunk control for children with spastic diplegic CP.
How similar studies have gone: Previous studies of VR-based rehabilitation in CP have shown promising improvements in motor function, but evidence varies by modality and severity.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: * Diagnosed with spastic diplegic cerebral palsy. * Age between 7-15 years. * GMFCS Level II or III. * Male and female participants. * Able to follow verbal instructions. Exclusion Criteria * Other neurological disorders. * Visual or hearing impairment. * Other types of cerebral palsy. * Severe cardiac disease. * Orthopedic surgery within previous six months. * Recent Botulinum toxin injection. * Children taking antispastic or antiepileptic medication. * Uncooperative participants.
Where it's running
-
Ibadat International University
Islamabad, Pakistan Recruiting
Study contacts
- Principal investigator: Hafsah Arshad — Ibadat International University, Islamabad
- Study coordinator: Hafsah Arshad, Phd*
- Email: hafsah.arshad@uipt.iiui.edu.pk
- Phone: 03315165234
Similar studies
Other studies for the same condition or treatment. Recruiting studies are listed first.
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tDCS with VR for gait and self-esteem in kids with spastic cerebral palsy
This study tests whether adding simple brain stimulation plus virtual reality gait training helps children with spastic diplegic cerebral palsy more than VR with sham stimulation or standard physical therapy.
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Effects of brain stimulation and VR on balance and thinking in kids with spastic diplegic CP
This study tests whether active brain stimulation plus virtual reality training improves balance and thinking skills in children with spastic diplegic cerebral palsy more than sham stimulation with the same VR training or conventional physical therapy.
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Immersive Mixed Reality plus physical therapy to improve balance in adolescents with spastic diplegic CP
This study tests whether adding fully immersive Mixed Reality to standard physical therapy helps 10- to 19-year-olds with spastic diplegic cerebral palsy improve balance and coordination more than physical therapy alone.
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Sensory Walkway Training to Improve Gait in Children with Spastic Diplegic Cerebral Palsy
This study tests whether adding a textured sensory walkway to standard physical therapy helps improve walking in children with spastic diplegic cerebral palsy.
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FES plus task-oriented training for lower-limb function in children with spastic diplegic CP
This study tests whether adding Functional Electrical Stimulation to task-oriented training helps 3–7 year olds with spastic diplegic cerebral palsy improve leg function, balance, and quality of life.
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tDCS plus Action Observation Therapy for leg function in children with diplegic CP
This study tests whether adding active brain stimulation to action observation therapy can improve leg movement in kids with diplegic cerebral palsy better than a sham stimulation with the same therapy.
How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.