SugarVita 2.0: a 12-week digital game for adults with type 2 diabetes
Official title: SugarVita 2.0: Confirmation of a Serious Game for Self-management of Diabetes
Run by Maxima Medical Center · NCT07812623 · Data updated 2026-11-12
This 12-week pilot tests SugarVita 2.0, a serious digital game, to see if it helps adults with type 2 diabetes manage their condition and feel more confident.
Quick facts
| Study type | Interventional |
|---|---|
| Ages | 18 Years and up |
| Sex | All |
| Enrollment | 30 (estimated) |
| Sponsor | Maxima Medical Center Academic / other |
| Locations | 1 site (Eindhoven, North Brabant) |
| Status | Recruiting |
| Started | August 5, 2026 |
| Main results expected | August 1, 2027 |
| Study ends | August 1, 2027 |
| Registry record updated | September 10, 2026 |
| Trial ID | NCT07812623 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Adults aged 18 or older with type 2 diabetes, HbA1c above 7.0% (55 mmol/mol), BMI over 25 kg/m², and sufficient Dutch language ability.
✕Probably not a fit
Individuals with pregnancy, active cancer (other than treated skin cancers), or those unable to use a digital game regularly may not benefit.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
This multicenter, single-arm pilot study will examine usability and preliminary effects of SugarVita 2.0 in adults with type 2 diabetes. Participants will use the digital game over 12 weeks, following a predefined schedule, while researchers assess diabetes self-management, self-confidence, distress, knowledge, HbA1c, and, when available, continuous glucose monitoring metrics. The game provides a semi-personalized glucose simulator and interactive decision-making about nutrition, activity, and medications. Prior work with the original SugarVita suggested improvements in knowledge and self-management, and SugarVita 2.0 aims to enhance education and personalization. Usability and engagement metrics, including play time and frequency, will be collected to understand how users interact with the game.
Why it matters
Potential benefit: If successful, SugarVita 2.0 could improve diabetes knowledge, self-management, and possibly glycemic control for adults with type 2 diabetes.
How similar studies have gone: Previous pilots with the original SugarVita showed improvements in knowledge, self-management, and HbA1c, with higher engagement linked to greater benefit.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: * Adults aged 18 years or older * Diagnosis of type 2 diabetes mellitus (T2DM) * Written informed consent obtained before any study procedures * HbA1c \>55 mmol/mol prior to study participation * For participants with T2DM only: BMI \>25 kg/m² * Sufficient command of the Dutch language to complete study questionnaires Exclusion Criteria: * Pregnancy or breastfeeding * Active malignancy, except adequately treated basal cell carcinoma or squamous cell carcinoma of the skin
Where it's running
-
Maxima Medical Centre
Eindhoven, North Brabant, Netherlands Recruiting
Study contacts
- Principal investigator: Pleun Wouters - van Poppel, MSc — Maxima Medical Center
- Study coordinator: Dr. Pleun Wouters-van Poppel, PhD
- Email: pleun.van.poppel@mmc.nl
- Phone: +31 (0)40 888 6300
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.