Immersive virtual-reality music therapy to help thinking and arm recovery after subacute stroke

Effect of Immersive Virtual Reality-Based Music Therapy on Cognitive and Motor Skills in Subacute Stroke Patients

Not applicable Interventional Bahçeşehir University · NCT07010536

This trial will test whether adding immersive virtual-reality music games to regular physiotherapy helps people aged 50–75 regain thinking skills and arm movement after a subacute stroke.

Quick facts

PhaseNot applicable
Study typeInterventional
Enrollment30 (estimated)
Ages50 Years to 75 Years
SexAll
SponsorBahçeşehir University Academic / other
Locations1 site (Istanbul, Istanbul)
Trial IDNCT07010536 on ClinicalTrials.gov

What this trial studies

This randomized, single-center, single-blind trial enrolls 30 patients aged 50–75 with unilateral subacute stroke (2 weeks to 6 months post-stroke) and randomizes them 1:1 to conventional physiotherapy alone or physiotherapy plus immersive VR-based music therapy for six weeks. Both groups receive conventional rehabilitation five days per week, while the experimental arm also gets two VR music sessions per week delivered via Oculus Quest 2 applications such as Ocean Rift and PianoVision. Outcomes measured at baseline and after six weeks include standardized cognitive tests, upper-extremity motor scales, balance, spatial neglect, stroke impact measures, and VR-related side effects monitored with the Virtual Reality Sickness Questionnaire. All treatments and assessments take place at Istanbul Aydın University VM Medical Park Hospital with ethics approval and written informed consent.

Who should consider this trial

Good fit: Ideal candidates are adults aged 50–75 with a single-sided subacute stroke occurring 2 weeks to 6 months earlier who can sit, hear, understand instructions, and tolerate VR experiences.

Not a fit: Patients with severe visual or hearing impairment, uncontrolled medical instability, wheelchair dependence or inability to sit, severe cognitive deficits, epilepsy, migraine with aura, or a history of motion sickness are unlikely to benefit or are excluded.

Why it matters

Potential benefit: If successful, adding immersive VR music therapy could improve cognitive function, upper-limb motor skills, and overall recovery for subacute stroke patients beyond conventional physiotherapy alone.

How similar studies have performed: Previous small trials of music therapy or VR in stroke rehab have reported promising but mixed results, so combining immersive VR and music remains a novel and exploratory approach.

Eligibility criteria

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Voluntary participation
* Age between 50 and 75 years
* Stroke onset more than 2 weeks and less than 6 months prior
* Diagnosis of unilateral hemiplegic stroke
* Preserved understanding, hearing, and speech abilities sufficient to engage with virtual reality games

Exclusion Criteria:

* Medically unstable condition
* Wheelchair use or inability to sit in a chair
* Cognitive impairment preventing comprehension of study procedures
* Hearing loss
* Severe visual impairment
* Refusal to participate in the study
* Epilepsy
* Migraine with aura
* History of motion sickness

Where this trial is running

Istanbul, Istanbul

Study contacts

How to participate

  1. Review the eligibility criteria above with your treating physician.
  2. Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
  3. Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions StrokeSubacute StrokeVirtual RealityImmersive Virtual RealityCognitive DysfunctionMotor ImpairmentMusic TherapyCognition Disorders
Last reviewed 2026-06-13 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.