Clinical trial Recruiting at 1 site Interventional Ages 8 to 12

Game-based education for children with type 1 diabetes

Official title: The Effect of Education Provided to Children With Type 1 Diabetes Using Gamification Methods on Health Literacy and Quality of Life: A Randomized Controlled Trial

Run by KTO Karatay University · NCT07409701 · Data updated 2026-11-12

We will test if a game-based education program helps children aged 8–12 with type 1 diabetes improve their health knowledge and quality of life.

Quick facts

Study typeInterventional
Ages8 Years to 12 Years
SexAll
Enrollment52 (estimated)
SponsorKTO Karatay University
Academic / other
Locations1 site (Ankara, Yenimahalle)
StatusRecruiting
StartedJanuary 25, 2026
Main results expectedApril 30, 2026
Study endsApril 30, 2027
Registry record updatedAugust 13, 2026
Trial IDNCT07409701 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Children aged 8–12 with a diagnosis of type 1 diabetes for at least one year who can read and write and do not have sensory or cognitive impairments are ideal candidates.

Probably not a fit

Children with speech, hearing, or visual impairments, other chronic comorbidities, cognitive impairment, or those outside the 8–12 age range or newly diagnosed may be unlikely to benefit from this specific intervention.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This is a randomized, parallel-group (1:1) controlled trial enrolling 52 children with type 1 diabetes at Ankara Etlik City Hospital between January and April 2026. Eligible participants are aged 8–12, diagnosed with T1DM for at least one year, able to read and write, and without major sensory or cognitive impairments. The intervention group will receive gamified diabetes education while the control group receives usual care, with data collected by individual interviews using a demographic form, a diabetes-specific health literacy scale, and a pediatric diabetes quality-of-life scale. Outcomes will be compared using a pre-test/post-test design to see if gamification changes health literacy and quality-of-life scores.

Why it matters

Potential benefit: If successful, the gamified education could improve diabetes-related health literacy and quality of life in children, potentially supporting better self-care and fewer acute problems.

How similar studies have gone: Prior small studies of gamified education in pediatric chronic conditions, including some work in diabetes, have shown improved engagement and short-term knowledge gains, but durable quality-of-life or clinical benefits remain limited and inconsistently demonstrated.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Diagnosed with type 1 diabetes
* Aged between 8 and 12 years
* Diagnosed with type 1 diabetes for at least 1 year and having received standard diabetes education
* Able to read and write

Exclusion Criteria:

* Presence of speech, hearing, or visual impairments
* Presence of any other comorbid chronic disease
* Presence of cognitive impairment

Where it's running

  • Etlik City Hospital
    Ankara, Yenimahalle, Turkey (Türkiye)
    Recruiting

Study contacts

Similar studies

Other studies for the same condition or treatment. Recruiting studies are listed first.

How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.