Clinical trial Recruiting at 1 site Interventional Ages 10 to 18

Game-based and VR exercise in healthy adolescents

Official title: THE EFFECTS OF VIRTUAL REALITY AND VIDEO GAME-BASED EXERCISE PROGRAMS ON PHYSICAL FITNESS AND ATTENTION LEVELS IN HEALTHY ADOLESCENTS

Run by Gaziantep Islam Science and Technology University · NCT07660822 · Data updated 2026-11-12

This study tests whether virtual reality and video-game–based exercise can improve fitness and attention in healthy teens aged 10–18 compared with standard physical activity.

Quick facts

Study typeInterventional
Ages10 Years to 18 Years
SexAll
Enrollment10 (estimated)
SponsorGaziantep Islam Science and Technology University
Academic / other
Locations1 site (Gaziantep)
StatusRecruiting
StartedJuly 5, 2026
Main results expectedOctober 15, 2026
Study endsDecember 30, 2026
Registry record updatedNovember 6, 2026
Trial IDNCT07660822 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Healthy adolescents aged 10–18 years who have low physical activity as measured by the Physical Activity Scale for Adolescents.

Probably not a fit

Participants with higher baseline activity or those unable to engage in any form of the prescribed exercise modalities may see little to no additional benefit.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This randomized controlled trial compares three 8-week exercise programs (classical physical activity, virtual reality-based exercise, and video game–based exercise) in healthy adolescents aged 10–18 with low physical activity. Each program runs 20–30 minutes, three days per week, and outcomes include physical activity levels, body image perceptions, balance, reaction time, and attention. The study uses standard questionnaires to assess physical activity and related perceptions, with participants allocated to groups to isolate the effects of the modality of exercise. Recruitment is conducted at Gaziantep Islamic Science and Technology University, with inclusion criteria focused on age and activity level and exclusion criteria addressing physical disabilities that would impede participation.

Why it matters

Potential benefit: If successful, the interventions could offer engaging options to improve fitness and attention in adolescents.

How similar studies have gone: Existing research has shown benefits of aerobic activity and technology-assisted exercise in some populations, but direct comparison between VR and video game–based exercise in healthy adolescents is limited.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Volunteering to participate in the study
* Being an adolescent aged 10-18 years
* Having a score below 4 on the Physical Activity Scale for Adolescents

Exclusion Criteria:

* Having any physical disability that would prevent participation in the exercise program
* Having upper or lower extremity orthopedic disease
* Having a score above 4 on the Physical Activity Scale for Adolescents

Where it's running

  • Gaziantep Islamic Science and Technology University
    Gaziantep, Turkey (Türkiye)
    Recruiting

Study contacts

Similar studies

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How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.