Boosting enjoyment and positive feelings using virtual reality

Virtual Reality Training Study

Phase 2 Interventional University of California, Los Angeles · NCT07219875

This trial tests whether a virtual-reality training that teaches people to savor positive experiences can increase positive affect in adults with depression and low positive affect.

Quick facts

PhasePhase 2
Study typeInterventional
Enrollment80 (estimated)
Ages18 Years and up
SexAll
SponsorUniversity of California, Los Angeles Academic / other
Locations1 site (Los Angeles, California)
Trial IDNCT07219875 on ClinicalTrials.gov

What this trial studies

This randomized Phase 2 trial will enroll 80 adults with depression and low positive affect and assign them to seven weeks of either Virtual Reality-Reward Training (VR-RT) or an active control, Virtual Reality-Memory Training (VR-MT). VR-RT uses immersive positive VR scenes followed by guided imaginal recounting to strengthen reward anticipation and initial reward response, while VR-MT focuses on memory practice. Participants complete in-person VR sessions, laboratory assessments, and self-report questionnaires at baseline, mid-treatment, post-treatment, and a week-12 follow-up. Statistical analyses will compare changes in positive affect and related clinical outcomes between the two groups and examine whether target engagement correlates with symptom change.

Who should consider this trial

Good fit: Adults aged 18 or older with depression, low positive affect, and functional impairment who meet the study cutoffs (DASS-21 depression ≥8, PANAS-P ≤27, WSAS ≥11), are fluent in English, and are not taking psychotropic medications are ideal candidates.

Not a fit: People with a lifetime history of bipolar disorder, psychosis, intellectual disability, recent substance use disorder, current psychotropic medication use, pregnancy, frequent motion sickness, recent seizures, or epilepsy are excluded and unlikely to be helped by this protocol.

Why it matters

Potential benefit: If successful, the intervention could increase positive affect and reward sensitivity, which may improve functioning and depressive symptoms.

How similar studies have performed: Other reward- and positivity-focused interventions have shown promising early results, but VR-based reward training is a newer approach with limited prior large-scale testing.

Eligibility criteria

Show full inclusion / exclusion criteria
Inclusion Criteria:

1. At least 18 years old
2. Fluent in written and spoken English
3. Meet all of the following dimensional score cutoffs:

   1. Score on the DASS-21 depression subscale must be ≥ 8
   2. Score on the PANAS-P of 27 or lower
   3. Score on the WSAS of ≥ 11

Exclusion Criteria:

1. Lifetime history of bipolar disorder, psychosis, mental retardation, or organic brain damage
2. Substance use disorder in the past 6 months
3. Current use of psychotropic medications
4. Currently pregnant or planning to become pregnant
5. Self-reported frequent motion sickness
6. Self-reported seizures within the last year and/or a diagnosis of epilepsy

Where this trial is running

Los Angeles, California

How to participate

  1. Review the eligibility criteria above with your treating physician.
  2. Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
  3. Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions Positive AffectDepression
Last reviewed 2026-06-09 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.