Clinical trial Recruiting at 1 site Interventional Ages 16 to 35

VR-based optokinetic stimulation added to neuromuscular training in basketball players

Official title: Comparison of the Effects of Optokinetic Stimulation Added to a Neuromuscular Training Program on Jump-Landing Biomechanics, Visual Dependence, and Reactive Transfer Performance

Run by Bahçeşehir University · NCT07918599 · Data updated 2026-11-12

This study tests whether adding virtual reality optokinetic stimulation to neuromuscular training helps basketball players improve jump-landing movements and balance.

Quick facts

Study typeInterventional
Ages16 Years to 35 Years
SexAll
Enrollment42 (estimated)
SponsorBahçeşehir University
Academic / other
Locations1 site (Istanbul)
StatusRecruiting
StartedNovember 8, 2026
Main results expectedNovember 2027
Study endsNovember 2027
Registry record updatedNovember 10, 2026
Trial IDNCT07918599 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Licensed basketball players, 16-35 years old, actively competing at the second-league level, with sufficient conditioning and LESS score ≥ 6.

Probably not a fit

Participants with recent major injury or contraindications to VR exposure may not benefit.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This randomized, three-arm trial assigns 42 licensed basketball players (16-35 years old) to usual training, neuromuscular training plus usual training, or VR-based optokinetic stimulation followed by neuromuscular training plus usual training for six weeks. The primary outcome is the maximum knee flexion during landing from a drop vertical jump, measured with a force platform and motion capture. The VR intervention precedes each neuromuscular training session and gradually increases visual speed and complexity to probe sensory integration. Standard exercises include strength, balance, proximal control, and plyometrics, with safety monitoring for VR-related symptoms. The goal is to see if the VR component provides added benefits beyond neuromuscular training alone.

Why it matters

Potential benefit: If successful, athletes may achieve better landing mechanics and balance, potentially reducing injury risk and improving performance.

How similar studies have gone: Similar approaches combining neuromuscular training with sensory-modulation strategies have shown promise in improving landing mechanics in athletes, but the VR optokinetic component is novel in this context.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Aged 16-35 years.
* Body mass index of 18.5-25 kg/m².
* Landing Error Scoring System (LESS) score of at least 6.
* A licensed basketball player at a club actively competing at the second-league level.
* At least three years of regular basketball playing and training experience.
* Participation in regular basketball training at least three days per week, with each session lasting at least one hour.
* A System Usability Scale (SUS) classification of A+ for the virtual reality system, corresponding to the 96th-100th percentile range.
* No trunk or lower-extremity injury within the previous six months.
* Willingness to provide written informed consent. For participants younger than 18 years, parental or legal guardian consent and participant assent will also be obtained.

Exclusion Criteria:

* More than two weeks away from sport due to a lower-extremity injury within the previous six months.
* A history of lower-extremity fracture, dislocation, or surgery resulting in functional limitations.
* A congenital or acquired musculoskeletal abnormality that may affect lower-extremity biomechanics.
* Inability to perform the study tasks safely because of a visual, auditory, vestibular, or neurological disorder.
* A history of migraine, epilepsy, severe motion sickness, or concussion within the previous six months.
* Participation in vestibular rehabilitation or a structured neuromuscular injury-prevention program within the previous six months.
* Cybersickness symptoms severe enough to prevent tolerance of the virtual reality intervention.

Where it's running

  • Bahcesehir University, Faculty of Engineering and Natural Sciences, Biomedical Engineering Motion Analysis Laboratory
    Istanbul, Turkey (Türkiye)
    Recruiting

Study contacts

Similar studies

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How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.