Virtual reality-guided treadmill training to improve balance, mobility, and thinking in older adults

Toward Healthy Living: Virtual Reality-Infused Treadmill Training on Aging-Related Outcomes

Not applicable Interventional The University of Texas at Arlington · NCT06727942

This study will see if adding virtual-reality games to self-paced treadmill exercise helps older adults (up to 75) improve balance, mobility, thinking, quality of life, and lower markers of inflammation and fall risk.

Quick facts

PhaseNot applicable
Study typeInterventional
Enrollment60 (estimated)
Ages18 Years to 75 Years
SexAll
SponsorThe University of Texas at Arlington Academic / other
Locations1 site (Arlington, Texas)
Trial IDNCT06727942 on ClinicalTrials.gov

What this trial studies

This randomized, controlled trial will compare a 5-week V-TARGET program (self-paced treadmill sessions augmented by virtual-reality rehabilitation games) to an active control of self-paced treadmill exercise without VR. Participants will attend two 30-minute sessions per week for a total of 10 sessions, with repeated measures taken at baseline, post-intervention, and one-month follow-up. Primary outcomes include motor function (balance/mobility and fall rate), cognitive function (working memory and executive function), and health-related quality of life; secondary outcomes include circulating inflammatory markers. The trial enrolls community-dwelling adults up to age 75 who can walk independently and speak English.

Who should consider this trial

Good fit: Ideal candidates are community-dwelling adults up to 75 years old who can walk independently without assistive devices, speak English, and have no major orthopedic, cardiac, or diagnosed neurodegenerative conditions.

Not a fit: People with significant mobility limitations, use of a wheelchair, ongoing orthopedic or uncontrolled cardiovascular problems, or diagnosed motor/cognitive disorders (for example Alzheimer's or Parkinson's) are unlikely to benefit or be eligible.

Why it matters

Potential benefit: If successful, the intervention could improve balance and cognitive function, reduce fall risk, and enhance quality of life for participating older adults.

How similar studies have performed: Previous rehabilitation and exercise studies—including VR-based neurorehabilitation—have shown promising motor-cognitive benefits, but the specific combination of self-paced treadmill exercise with VR games for fall prevention remains relatively novel and under-tested.

Eligibility criteria

Show full inclusion / exclusion criteria
Inclusion Criteria:

1. adults aged up to 75 years old
2. able to walk independently, without use of an assistive device
3. English speaking

Exclusion Criteria:

1. self-disclosed limited mobility in joint(s) due to arthritis or other condition that would prevent participation
2. any ongoing orthopedic injury
3. cardiac surgery or any ongoing cardiovascular issues preventing participation or physical activity.
4. motor/cognitive disorders (Alzheimer's disease, Parkinson's disease, dementia, etc.)
5. use of a wheelchair

Where this trial is running

Arlington, Texas

Study contacts

How to participate

  1. Review the eligibility criteria above with your treating physician.
  2. Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
  3. Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions Adult ALLVirtual-RealityFall Risk InventionPhysical ActivityNeuromotor Rehabilitation
Last reviewed 2026-06-15 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.