Video game therapy for improving motor skills in children with cerebral palsy

The Effect of Intensive Video-Based Game Therapy Applications on Motor Skills, Daily Living Activities and Participation in Cerebral Palsy

NA · Medipol University · NCT06821815

This study is testing whether playing video games can help children with cerebral palsy improve their motor skills better than traditional therapy.

Quick facts

PhaseNA
Study typeInterventional
Enrollment20 (estimated)
Ages6 Years to 14 Years
SexAll
SponsorMedipol University (other)
Locations2 sites (Istanbul, Ataşehir and 1 other locations)
Trial IDNCT06821815 on ClinicalTrials.gov

What this trial studies

This study investigates the effectiveness of intensive video game-based rehabilitation compared to intensive bimanual activity-based therapy for enhancing motor skills and daily living activities in children with spastic cerebral palsy. Twenty participants aged 4-18 with specific gross and manual ability classifications will be randomly assigned to either the video game group or the control group. Each group will undergo 28 structured therapy sessions over two weeks, with assessments conducted before, after, and three months post-intervention to evaluate motor and functional performance. The study aims to determine which approach is more effective in achieving functional improvements in a shorter time frame.

Who should consider this trial

Good fit: Ideal candidates are children aged 4-18 diagnosed with spastic cerebral palsy, specifically those with GMFCS levels I-II and MACS levels I-III.

Not a fit: Patients with visual impairments, secondary conditions like intellectual disability or epilepsy, or those who have had recent musculoskeletal surgeries may not benefit from this study.

Why it matters

Potential benefit: If successful, this study could provide a novel and effective rehabilitation method for improving motor skills in children with cerebral palsy.

How similar studies have performed: While video game-based rehabilitation is gaining traction, this specific approach comparing it to bimanual therapy in a structured intensive format is relatively novel and has not been extensively tested.

Eligibility criteria

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Diagnosed with Spastic Cerebral Palsy
* Gross Motor Function Classification level I-II
* Manual Ability Classification level I-III
* Communication Function Classification System I-II
* No botox injections 6 months prior to the intervention

Exclusion Criteria:

* Visual problems which may effect the interventions
* Secondary conditions such as intellectual disability, epilepsy
* Having surgical procedure related to musculoskeletal system 1 year prior to he study

Where this trial is running

Istanbul, Ataşehir and 1 other locations

Study contacts

How to participate

  1. Review the eligibility criteria above with your treating physician.
  2. Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
  3. Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.

View on ClinicalTrials.gov →

Conditions: Cerebral Palsy, video game based therapy, cerebral palsy, bimanual therapy

Last reviewed 2026-05-15 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.