Video game therapy for improving motor skills in children with cerebral palsy
The Effect of Intensive Video-Based Game Therapy Applications on Motor Skills, Daily Living Activities and Participation in Cerebral Palsy
NA · Medipol University · NCT06821815
This study is testing whether playing video games can help children with cerebral palsy improve their motor skills better than traditional therapy.
Quick facts
| Phase | NA |
|---|---|
| Study type | Interventional |
| Enrollment | 20 (estimated) |
| Ages | 6 Years to 14 Years |
| Sex | All |
| Sponsor | Medipol University (other) |
| Locations | 2 sites (Istanbul, Ataşehir and 1 other locations) |
| Trial ID | NCT06821815 on ClinicalTrials.gov |
What this trial studies
This study investigates the effectiveness of intensive video game-based rehabilitation compared to intensive bimanual activity-based therapy for enhancing motor skills and daily living activities in children with spastic cerebral palsy. Twenty participants aged 4-18 with specific gross and manual ability classifications will be randomly assigned to either the video game group or the control group. Each group will undergo 28 structured therapy sessions over two weeks, with assessments conducted before, after, and three months post-intervention to evaluate motor and functional performance. The study aims to determine which approach is more effective in achieving functional improvements in a shorter time frame.
Who should consider this trial
Good fit: Ideal candidates are children aged 4-18 diagnosed with spastic cerebral palsy, specifically those with GMFCS levels I-II and MACS levels I-III.
Not a fit: Patients with visual impairments, secondary conditions like intellectual disability or epilepsy, or those who have had recent musculoskeletal surgeries may not benefit from this study.
Why it matters
Potential benefit: If successful, this study could provide a novel and effective rehabilitation method for improving motor skills in children with cerebral palsy.
How similar studies have performed: While video game-based rehabilitation is gaining traction, this specific approach comparing it to bimanual therapy in a structured intensive format is relatively novel and has not been extensively tested.
Eligibility criteria
Show full inclusion / exclusion criteria
Inclusion Criteria: * Diagnosed with Spastic Cerebral Palsy * Gross Motor Function Classification level I-II * Manual Ability Classification level I-III * Communication Function Classification System I-II * No botox injections 6 months prior to the intervention Exclusion Criteria: * Visual problems which may effect the interventions * Secondary conditions such as intellectual disability, epilepsy * Having surgical procedure related to musculoskeletal system 1 year prior to he study
Where this trial is running
Istanbul, Ataşehir and 1 other locations
- Cerebral Palsy Türkiye Foundation — Istanbul, Ataşehir, Turkey (RECRUITING)
- Istanbul Medipol University — Istanbul, Beykoz, Turkey (RECRUITING)
Study contacts
- Principal investigator: Ahmet Emir, Emir — Medipol University
- Study coordinator: Ahmet Emir, PhD
- Email: aemir@medipol.edu.tr
- Phone: +90 216 681 1500
How to participate
- Review the eligibility criteria above with your treating physician.
- Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
- Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions: Cerebral Palsy, video game based therapy, cerebral palsy, bimanual therapy