Using virtual reality to help children with cerebral palsy improve mobility
Developing Immersive Gamification Technology System for Rehabilitation Management of Pediatric Patients With Cerebral Palsy and Mobility Limitations (Phase 2 Trial)
NA · Augmented eXperience E-health Laboratory · NCT06100341
This study is testing if using virtual reality can help children with cerebral palsy improve their walking speed, balance, and coordination.
Quick facts
| Phase | NA |
|---|---|
| Study type | Interventional |
| Enrollment | 30 (estimated) |
| Ages | 6 Years to 12 Years |
| Sex | All |
| Sponsor | Augmented eXperience E-health Laboratory (other) |
| Locations | 1 site (City Of Manila, National Capital Region) |
| Trial ID | NCT06100341 on ClinicalTrials.gov |
What this trial studies
This research project investigates the effectiveness of immersive technology systems, specifically virtual reality, in the rehabilitation of pediatric patients with cerebral palsy who have mobility limitations. The study focuses on children aged 6-12 years who can walk without mobility devices but may have challenges with speed, balance, or coordination. It aims to assess the clinical effectiveness, safety, and usability of a gamified immersive technology system designed for these patients. This is the second phase of a three-phase project, building on previous findings to enhance rehabilitation strategies for children with mild to moderate cerebral palsy.
Who should consider this trial
Good fit: Ideal candidates are children aged 6-12 years with mild to moderate cerebral palsy who can walk independently but have some mobility challenges.
Not a fit: Patients with more severe mobility limitations (GMFCS Level III or higher) or those with significant visual or hearing impairments may not benefit from this study.
Why it matters
Potential benefit: If successful, this approach could significantly improve mobility and rehabilitation outcomes for children with cerebral palsy.
How similar studies have performed: Other studies have shown promise in using immersive technology for rehabilitation, suggesting potential success for this approach.
Eligibility criteria
Show full inclusion / exclusion criteria
Inclusion Criteria: * Aged 6-12 years old * Able to walk without a mobility device with limited speed, balance, and/or coordination (equivalent to Gross Motor Function Classification System - Expanded and Revised (GMFCS) Level I or II) * Can handle objects easily and successfully (equivalent to Manual Ability Classification System, MACS, Level I) * Able to follow one-step instructions during BOTMP Exclusion Criteria: * Children with CP functioning at GMFCS Level III or higher * Children who are totally dependent (i.e., those who require 100% assistance or support from another adult to complete tasks or for transfers or ambulation) * Have had episodes of seizures or previously diagnosed as having epilepsy or are taking antiepileptic or seizure medications * Have significant visual impairment * Have hearing impairment requiring hearing aid * Have a history of motion sickness * Experience claustrophobia
Where this trial is running
City Of Manila, National Capital Region
- University of the Philippines College of Allied Medical Professions Immersive Technology Laboratory — City Of Manila, National Capital Region, Philippines (RECRUITING)
Study contacts
- Principal investigator: Maria Eliza R. Aguila, PhD — University of the Philippines Manila
- Study coordinator: Maria Eliza R. Aguila, PhD
- Email: mraguila1@up.edu.ph
- Phone: +639178212563
How to participate
- Review the eligibility criteria above with your treating physician.
- Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
- Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions: Cerebral Palsy