Using video games to reduce anxiety in adolescents

Evaluating the Effect of Gamified Cognitive Training and of Casual Videogame Play on Anxiety in Adolescents: Protocol for a Randomized Controlled Trial

Not applicable Interventional School of Health Sciences Geneva · NCT05923944

This study is testing if playing action video games can help reduce anxiety in teenagers aged 11-15 by distracting them and improving their emotional control.

Quick facts

PhaseNot applicable
Study typeInterventional
Enrollment150 (estimated)
Ages11 Years to 15 Years
SexAll
SponsorSchool of Health Sciences Geneva Academic / other
Locations2 sites (Haifa and 1 other locations)
Trial IDNCT05923944 on ClinicalTrials.gov

What this trial studies

This study investigates the potential of video games as a digital intervention to alleviate anxiety in adolescents aged 11-15 years. It compares the effects of action video games, which may enhance attentional control, against casual games and a no-training control group. By assessing changes in anxiety levels, the study aims to determine the effectiveness of these gaming interventions in distracting from anxiety-related thoughts and improving emotional regulation. Participants must have access to a computer and meet specific anxiety criteria to be eligible.

Who should consider this trial

Good fit: Ideal candidates for this study are adolescents aged 11-15 years who exhibit high levels of anxiety.

Not a fit: Patients with severe mental health conditions such as bipolar disorder, psychosis, or autism spectrum disorder may not benefit from this study.

Why it matters

Potential benefit: If successful, this approach could provide a novel, engaging method for reducing anxiety in adolescents.

How similar studies have performed: Previous studies have shown promising results in using video games for anxiety reduction, suggesting this approach may be effective.

Eligibility criteria

Show full inclusion / exclusion criteria
Inclusion Criteria:

1. Adolescents aged 11-15 years
2. High-anxious score from the 41 items SCARED-Parent version (i.e. total score equal or above 17)
3. Access to a computer (at least Windows 7 or Mac OSX) at home and a reliable internet connection

Exclusion Criteria:

1. DSM diagnoses of Bipolar, Psychosis, Autism Spectrum Disorder, present or past.
2. Neurological injury (i.e. head injury)
3. Currently enrolled in another cognitive training intervention

Where this trial is running

Haifa and 1 other locations

Study contacts

How to participate

  1. Review the eligibility criteria above with your treating physician.
  2. Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
  3. Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions AnxietyAnxiety Disorders and SymptomsDigital mental healthVideo GamesCognitive TrainingEmotion Regulation
Last reviewed 2026-06-13 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.