Clinical trial Recruiting at 3 sites Interventional Ages 11 to 15

Using video games to reduce anxiety in adolescents

Official title: Evaluating the Effect of Gamified Cognitive Training and of Casual Videogame Play on Anxiety in Adolescents: Protocol for a Randomized Controlled Trial

Run by School of Health Sciences Geneva · NCT05923944 · Data updated 2026-11-12

This study is testing if playing action video games can help reduce anxiety in teenagers aged 11-15 by distracting them and improving their emotional control.

Quick facts

Study typeInterventional
Ages11 Years to 15 Years
SexAll
Enrollment150 (estimated)
SponsorSchool of Health Sciences Geneva
Academic / other
Locations3 sites (Miami, Florida and 2 other locations)
StatusRecruiting
StartedJune 1, 2024
Main results expectedOctober 2027
Study endsOctober 2027
Registry record updatedSeptember 18, 2026
Trial IDNCT05923944 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Ideal candidates for this study are adolescents aged 11-15 years who exhibit high levels of anxiety.

Probably not a fit

Patients with severe mental health conditions such as bipolar disorder, psychosis, or autism spectrum disorder may not benefit from this study.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This study investigates the potential of video games as a digital intervention to alleviate anxiety in adolescents aged 11-15 years. It compares the effects of action video games, which may enhance attentional control, against casual games and a no-training control group. By assessing changes in anxiety levels, the study aims to determine the effectiveness of these gaming interventions in distracting from anxiety-related thoughts and improving emotional regulation. Participants must have access to a computer and meet specific anxiety criteria to be eligible.

Why it matters

Potential benefit: If successful, this approach could provide a novel, engaging method for reducing anxiety in adolescents.

How similar studies have gone: Previous studies have shown promising results in using video games for anxiety reduction, suggesting this approach may be effective.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

1. Adolescents aged 11-15 years
2. Elevated anxiety symptoms, defined as a total score of ≥15 on the 41-item parent-report version of the Screen for Child Anxiety Related Emotional Disorders (SCARED).
3. Access to a computer (at least Windows 7 or Mac OSX) at home and a reliable internet connection

Exclusion Criteria:

1. DSM diagnoses of Bipolar, Psychosis, Autism Spectrum Disorder, present or past.
2. Neurological injury (i.e. head injury)
3. Currently enrolled in another cognitive training intervention

Where it's running

  • Center for Children and Families
    Miami, Florida, United States
    Recruiting
  • University of Haifa
    Haifa, Israel
    Recruiting
  • University of Geneva
    Geneva, Canton of Geneva, Switzerland
    Recruiting

Study contacts

  • Principal investigator: Daphné Bavelier, Professor — University of Geneva, Switzerland
  • Study coordinator: Naïma Gradi, PhD Student
  • Email: naima.gradi@unige.ch
  • Phone: +33 6 31 85 49 96

Similar studies

Other studies for the same condition or treatment. Recruiting studies are listed first.

How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.