Using a humanoid robot and virtual reality games to help children with cerebral palsy improve arm function
Official title: Effect of a Humanoid Robot With Virtual Reality Games to Train Arm Function in Children With Cerebral Palsy - THRIVE Trial
Run by Georgia State University · NCT06881407 · Data updated 2026-11-12
This study is testing if a fun system using a robot and virtual reality games can help kids with cerebral palsy improve their arm movement at home.
Quick facts
| Study type | Interventional |
|---|---|
| Ages | 5 Years to 21 Years |
| Sex | All |
| Enrollment | 42 (estimated) |
| Sponsor | Georgia State University Academic / other |
| Locations | 1 site (Atlanta, Georgia) |
| Status | Recruiting |
| Started | February 25, 2025 |
| Main results expected | August 31, 2027 |
| Study ends | August 31, 2028 |
| Registry record updated | August 20, 2026 |
| Trial ID | NCT06881407 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Ideal candidates for this study are children aged 5 to 21 years diagnosed with spastic cerebral palsy who have a manual ability classification system level of I-III.
✕Probably not a fit
Patients who have had recent surgery or botulinum toxin injections in the training arm, or those with severe attention deficits or uncontrolled epilepsy, may not benefit from this study.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
This project aims to enhance arm function in children with cerebral palsy (CP) through a home-based intervention using a humanoid robot combined with virtual reality games. The THRIVE system is designed to provide a motivating and tailored upper-extremity exercise program that encourages children to engage in repetitive movements necessary for improvement. By utilizing instant feedback and interactive play, the system seeks to increase compliance and motivation for home exercises. The study will evaluate the effectiveness of this innovative approach in improving arm function among participants aged 5 to 21 years with spastic CP.
Why it matters
Potential benefit: If successful, this intervention could significantly improve arm function and overall quality of life for children with cerebral palsy.
How similar studies have gone: While the use of robotic and virtual reality interventions in rehabilitation is gaining traction, this specific combination for children with cerebral palsy is relatively novel and has not been extensively tested.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: 1. Participants are between the ages of 5 and 21 years; 2. diagnosed with spastic CP; 3. have a manual ability classification system (MACs) level I-III; 4. able to sit with trunk supported; 5. are able to reach forward for more than half of their arm length; 6. are able to comprehend and complete a three-steps commands; 7. are able to see a TV screen (with or without corrected vision); and 8. their primary caregiver is willing to follow the desired intervention dosing and all evaluation measurements. Exclusion Criteria: 1. they have received surgery or botulinum toxin type A injection in the training arm within the preceding 4 months or are scheduled to receive it during the planned intervention period, or 2. if they have a severe attention deficit or uncontrolled epilepsy, which may possibly be triggered by the light or sound of the video games.
Where it's running
-
Department of Physical Therapy, Georgia State University
Atlanta, Georgia, United States Recruiting
Study contacts
- Study coordinator: Yuping Chen, ScD, PT
- Email: ypchen@gsu.edu
- Phone: 404-413-1256
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.