Rehabilitative video games to improve balance and confidence in older adults
Official title: The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults
Run by Biruni University · NCT07433608 · Data updated 2026-11-12
This program will test whether a rehabilitative video game can improve balance, visual-motor skills, and confidence in people aged 60 and older.
Quick facts
| Study type | Interventional |
|---|---|
| Ages | 60 Years to 69 Years |
| Sex | Women only |
| Enrollment | 32 (estimated) |
| Sponsor | Biruni University Academic / other |
| Locations | 1 site (Istanbul, Zeytinburnu) |
| Status | Recruiting |
| Started | February 17, 2026 |
| Main results expected | April 7, 2026 |
| Study ends | April 7, 2026 |
| Registry record updated | March 6, 2026 |
| Trial ID | NCT07433608 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Ideal candidates are community-dwelling adults aged 60 or older with MMSE scores of 24 or higher who can follow verbal instructions and attend twice-weekly on-site sessions.
✕Probably not a fit
People with dementia, diagnosed neurological, orthopedic, or psychiatric conditions, acute orthopedic injuries, or sensory impairments that prevent participation are unlikely to benefit from this intervention.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
This randomized, two-group parallel trial will compare a rehabilitative game-based intervention using the BeCure system to a no-intervention control in adults aged 60 and over. Participants will be randomly assigned to the intervention or control group and complete baseline and post-intervention assessments. The intervention group will attend two 30-minute game-based training sessions per week for six weeks targeting balance, coordination, and visual-motor integration, while the control group will only complete assessments. Primary outcomes are changes in balance performance, visual-motor integration, and self-efficacy measured before and after the 6-week period.
Why it matters
Potential benefit: If successful, the intervention could help older adults improve balance, hand-eye coordination, and confidence in daily activities.
How similar studies have gone: Previous small studies of game-based and virtual-reality balance training in older adults have shown promising, though not definitive, improvements in balance and confidence.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: Age 60 years or older A score of 24 or higher on the Mini Mental State Examination (MMSE) Ability to understand and follow verbal instructions Willingness to participate voluntarily Exclusion Criteria: Presence of a neurological, orthopedic, or psychiatric diagnosis Medical contraindications to exercise Diagnosis of dementia Acute orthopedic injury Visual or hearing impairment that would interfere with participation Inability to attend sessions regularly
Where it's running
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Biruni University
Istanbul, Zeytinburnu, Turkey (Türkiye) Recruiting
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.