Clinical trial Recruiting at 1 site Interventional Ages 60 to 69 Women only

Rehabilitative video games to improve balance and confidence in older adults

Official title: The Effects Of A Video-Based Game Intervention On Cognitive, Physical And Psychosocial Outcomes In Older Adults

Run by Biruni University · NCT07433608 · Data updated 2026-11-12

This program will test whether a rehabilitative video game can improve balance, visual-motor skills, and confidence in people aged 60 and older.

More Aging trials

Quick facts

Study typeInterventional
Ages60 Years to 69 Years
SexWomen only
Enrollment32 (estimated)
SponsorBiruni University
Academic / other
Locations1 site (Istanbul, Zeytinburnu)
StatusRecruiting
StartedFebruary 17, 2026
Main results expectedApril 7, 2026
Study endsApril 7, 2026
Registry record updatedMarch 6, 2026
Trial IDNCT07433608 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Ideal candidates are community-dwelling adults aged 60 or older with MMSE scores of 24 or higher who can follow verbal instructions and attend twice-weekly on-site sessions.

Probably not a fit

People with dementia, diagnosed neurological, orthopedic, or psychiatric conditions, acute orthopedic injuries, or sensory impairments that prevent participation are unlikely to benefit from this intervention.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This randomized, two-group parallel trial will compare a rehabilitative game-based intervention using the BeCure system to a no-intervention control in adults aged 60 and over. Participants will be randomly assigned to the intervention or control group and complete baseline and post-intervention assessments. The intervention group will attend two 30-minute game-based training sessions per week for six weeks targeting balance, coordination, and visual-motor integration, while the control group will only complete assessments. Primary outcomes are changes in balance performance, visual-motor integration, and self-efficacy measured before and after the 6-week period.

Why it matters

Potential benefit: If successful, the intervention could help older adults improve balance, hand-eye coordination, and confidence in daily activities.

How similar studies have gone: Previous small studies of game-based and virtual-reality balance training in older adults have shown promising, though not definitive, improvements in balance and confidence.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

Age 60 years or older A score of 24 or higher on the Mini Mental State Examination (MMSE) Ability to understand and follow verbal instructions Willingness to participate voluntarily

Exclusion Criteria:

Presence of a neurological, orthopedic, or psychiatric diagnosis Medical contraindications to exercise Diagnosis of dementia Acute orthopedic injury Visual or hearing impairment that would interfere with participation Inability to attend sessions regularly

Where it's running

  • Biruni University
    Istanbul, Zeytinburnu, Turkey (Türkiye)
    Recruiting

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How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.