Game to boost psychological resilience after major life stress
Official title: A Randomized Controlled Trial to Examine the Impact of a Game-based Intervention in Promoting Positive Affectivity and Enhancing Psychological Resilience
Run by The University of Hong Kong · NCT07235696 · Data updated 2026-11-12
This trial will try a 10-day game-based program to see if it increases positive emotions and improves mental health in adults who experienced major life stress.
Quick facts
| Study type | Interventional |
|---|---|
| Ages | 23 Years to 35 Years |
| Sex | All |
| Enrollment | 60 (estimated) |
| Sponsor | The University of Hong Kong Academic / other |
| Locations | 1 site (Hong Kong) |
| Status | Recruiting |
| Started | July 15, 2026 |
| Main results expected | December 20, 2026 |
| Study ends | December 20, 2026 |
| Registry record updated | May 1, 2026 |
| Trial ID | NCT07235696 on ClinicalTrials.gov |
Is this trial a fit for you?
✓Likely a good fit
Ideal candidates are adults fluent in Cantonese or Mandarin with at least one major life stress in the past five years, normal or corrected vision and hearing, and no formal diagnosis of major psychiatric illness or recent medications affecting mood or cognition.
✕Probably not a fit
People with major psychiatric diagnoses, recent use of psychotropic medications, major neurological or physical illness, pregnancy, a history of suicidal behavior, or prior experience with similar commercial computer repair simulation games may not benefit or be eligible.
A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.
What this trial studies
Adults who speak Cantonese or Mandarin and report a major life stress in the past five years will be randomly assigned to a game-based intervention, a psychoeducation active control, or a waitlist control. Participants will complete their assigned 10-day program within two weeks and finish psychological assessments immediately after the program and again at three months. Researchers will compare changes in positive affectivity and broader mental health outcomes across groups and test whether changes in positive affectivity help explain any mental health benefits. The design uses random assignment and both active and waitlist controls to separate specific effects of the game from general engagement or time-related improvements.
Why it matters
Potential benefit: If successful, the game could provide a low-cost, scalable way to increase positive emotions and resilience after major life stress, potentially reducing stress-related symptoms.
How similar studies have gone: Prior digital and game-based positive-psychology interventions have shown modest improvements in mood and resilience in some studies, but evidence is still emerging and mixed.
Who can join: the full rules
Show full inclusion / exclusion criteria
Inclusion Criteria: * fluency in oral and written Cantonese or Mandarin; * having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index); * normal or corrected-to-normal vision and hearing. Exclusion Criteria: * formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour; * major physical illness, neurological condition or traumatic brain injury; * Intake of medication within the previous 6 months that may affect emotion or cognitive functions; * pregnancy (for women); * prior experience with any commercial computer repair simulation game.
Where it's running
-
The University of Hong Kong
Hong Kong, Hong Kong Recruiting
Study contacts
- Study coordinator: Associate Professor, Principle Investigator
- Email: rshao@hku.hk
- Phone: +852-3917-8927
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How to take part
- Review the eligibility criteria above with your treating physician.
- Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
- Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.