Clinical trial Recruiting at 1 site Interventional Ages 9 to 12

Game-based reward systems to boost children's engagement

Official title: Effect of Gamification-Based Incentive Schemes on Behavioral Adherence in Children

Run by Palacky University · NCT07509489 · Data updated 2026-11-12

This project tests whether game-like rewards (levels, streaks, or both) help 9–12-year-old children stick to target behaviors using their Android smartphones.

Quick facts

Study typeInterventional
Ages9 Years to 12 Years
SexAll
Enrollment160 (estimated)
SponsorPalacky University
Academic / other
Locations1 site (Olomouc)
StatusRecruiting
StartedMarch 28, 2026
Main results expectedJuly 1, 2027
Study endsDecember 1, 2027
Registry record updatedMay 8, 2026
Trial IDNCT07509489 on ClinicalTrials.gov

Is this trial a fit for you?

Likely a good fit

Ideal candidates are 9–12-year-old native Czech speakers who own and regularly use an Android smartphone (version 9+), bring it to school, and are permitted to use it during breaks.

Probably not a fit

Children who do not have a personal Android phone, rarely use smartphones, are outside the 9–12 age range, are not Czech speakers, or cannot use devices at school are unlikely to benefit from this study.

A plain-English reading of the study's rules. Only the study team can confirm whether you qualify.

What this trial studies

This randomized controlled design assigns children to one of four groups: streak-based rewards, level-based rewards, a combined level-and-streak system, or a no-reward control. Participants are 9–12 years old, native Czech speakers who regularly use an Android smartphone and can use it during school breaks and wear a paired smartwatch. The study measures adherence to specified target behaviors while participants interact with the assigned gamification framework. Outcomes compare how each incentive scheme affects engagement and routine completion over the study period.

Why it matters

Potential benefit: If successful, these gamification schemes could increase children's adherence to desired behaviors using devices they already own, making behavior change easier and more scalable.

How similar studies have gone: Similar gamification and incentive approaches have produced mixed but often positive short-term increases in engagement in child and adult behavior-change apps, while long-term effects remain less certain.

Who can join: the full rules

Show full inclusion / exclusion criteria
Inclusion Criteria:

Children aged 9-12 years Regular smartphone use (at least 4 days per week) Has access to a smartphone throughout most of the day Brings a smartphone to school Owns a personal smartphone with a touchscreen Owns a smartphone with Android operating system (version 9 or higher) Has access to mobile internet on their device Is allowed to use a smartphone at school during breaks (e.g., lunch or longer breaks) for questionnaire completion and to wear a smartwatch Native Czech speaker

Exclusion Criteria:

Does not meet one or more of the inclusion criteria Has a sibling already enrolled in the study

Where it's running

  • Palacky University
    Olomouc, Czechia
    Recruiting

Study contacts

Similar studies

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How to take part

  1. Review the eligibility criteria above with your treating physician.
  2. Check the official listing on ClinicalTrials.gov for the latest contact details and recruitment status.
  3. Contact the study coordinator or principal investigator to ask for pre-screening. Pre-screening is free and never obligates you to enroll.
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Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.