EmoTIChealth: a serious game to strengthen emotional skills in teens with and without chronic conditions

"Promoting Health in Adolescents With and Without Chronic Diseases Through Emotional Development: Design and Implementation of a Serious Game Technology Platform (EmoTIChealth)"

Not applicable Interventional University of Valencia · NCT07212530

This project will try a digital serious game for 12–16-year-olds to boost socioemotional skills and offer tailored support for teens with asthma, food allergy, type 1 diabetes, or allergic rhinitis.

Quick facts

PhaseNot applicable
Study typeInterventional
Enrollment600 (estimated)
Ages12 Years to 16 Years
SexAll
SponsorUniversity of Valencia Academic / other
Locations1 site (Valencia, Valencia)
Trial IDNCT07212530 on ClinicalTrials.gov

What this trial studies

EmoTIChealth is a digital intervention delivered as a serious game platform aimed at promoting psycho-emotional health in adolescents aged 12–16. The program combines universal health-promotion content for general adolescent development with specific modules tailored to young people living with chronic conditions such as asthma, food allergy, type 1 diabetes, and allergic rhinitis. The platform is designed to build personal resources and provide psychological support during a key developmental stage, with content accessible online and requiring internet access. Enrollment and oversight occur through the University of Valencia site in Valencia, Spain, and participation requires Spanish language proficiency.

Who should consider this trial

Good fit: Ideal candidates are Spanish-speaking adolescents aged 12–16 who can consent with their parents/guardians, have internet access, and either are healthy or have asthma, food allergy, type 1 diabetes, or allergic rhinitis.

Not a fit: Those without reliable internet access, non–Spanish speakers, or adolescents whose needs require intensive in-person mental-health care are unlikely to benefit from this digital program.

Why it matters

Potential benefit: If successful, the program could improve socioemotional skills, reduce future emotional difficulties, and offer tailored psychological support that may help adolescents better manage chronic conditions.

How similar studies have performed: Similar serious-game and digital psychoeducation programs for adolescent mental health have shown promising but mixed results, while condition-specific digital modules for chronic illnesses are less extensively validated.

Eligibility criteria

Show full inclusion / exclusion criteria
Inclusion Criteria:

* Informed consent by parents/guardians and participants.
* Aged between 12 and 16 years old

Exclusion Criteria:

* No access to internet or new technologies
* Not a Spanish speaker.

Where this trial is running

Valencia, Valencia

Study contacts

How to participate

  1. Review the eligibility criteria above with your treating physician.
  2. Visit the official trial page on ClinicalTrials.gov for the most current contact information and recruitment status.
  3. Contact the listed study coordinator or principal investigator to request pre-screening. Pre-screening is free and never obligates you to enroll.
Conditions Type 1 DiabetesAsthmaAllergic RhinitisFood AllergyAdolescent DevelopmentFood allergySerious GameTechnology platform
Last reviewed 2026-06-10 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.