NIH-funded research NIH-funded research

Using virtual reality to prevent gun violence among youth.

Official title: Preventing Gun Violence Among Youth: An RCT of a Virtual Reality Intervention.

Funded at Virginia Commonwealth University · NIH-10893252 · Data updated 2026-11-12

This study is testing a fun virtual reality program called Elevate VR that helps young people who have been hurt by gun violence learn about the dangers of violence and how to stay safe, all while they’re in the hospital.

Quick facts

Grant typeNIH-funded research
Study typeNIH-funded research
Funding institutionVirginia Commonwealth University
NIH-funded
Lab location1 site (Richmond, United States)
Project startSeptember 10, 2023
Project endAugust 31, 2025
Funding year2023
Award (this year)$768,488
NIH project number1R56HD112416-01
Project IDNIH-10893252 on NIH RePORTER

Who could benefit from this research

Could help

Ideal candidates for this research are youth aged 10-19 who have been hospitalized due to firearm-related injuries.

Less likely to help

Patients who are not at risk of firearm-related violence or those outside the targeted age group may not benefit from this intervention.

What this research studies

This research aims to develop and implement a virtual reality (VR) intervention called Elevate VR, designed to engage high-risk youth who have experienced firearm-related injuries. By utilizing immersive storytelling and gameplay, the program seeks to educate these individuals about the consequences of violence and provide them with tools to avoid future incidents. The intervention will be conducted in hospital settings, targeting youth who are often difficult to reach through traditional methods. The goal is to reduce both the perpetration and victimization of firearm-related violence among this vulnerable population.

Why it matters

Potential benefit: If successful, this research could significantly reduce incidents of gun violence among youth, ultimately saving lives and improving community safety.

How similar studies have gone: Previous research has shown promise in using virtual reality for behavioral interventions, indicating potential success for this innovative approach.

Where this research is happening

  • Virginia Commonwealth University
    Richmond, United States
    Active

Researchers

  • Principal investigator: Thomson, Nicholas David — Virginia Commonwealth University
  • Study coordinator: Thomson, Nicholas David

Related research

Other NIH-funded projects on the same topics.

About this research

  1. This is an active NIH-funded research project — typically early-stage science, not a clinical trial accepting patient enrollment.
  2. Some NIH-funded labs run parallel clinical studies or seek volunteers for related work. To check, contact the principal investigator or institution listed above.
  3. For full project details, budget, and progress reports, visit the official NIH RePORTER page.
Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.