Using augmented reality to enhance STEM education for young children

Augmented Reality Platform for Feedback and Assessment in STEM Elementary Education

NIH-funded research Explore Interactive, INC. · NIH-10888286

This study is testing a fun new way to teach science and engineering to elementary school kids using augmented reality games, making it easier for teachers to help students understand tricky concepts and think critically, even in classrooms with fewer resources.

Quick facts

Grant typeSbir 2 grant
Study typeNIH-funded research
Funding institutionExplore Interactive, INC. NIH-funded
Lab location1 site (West Lafayette, United States)
Project IDNIH-10888286 on NIH RePORTER

What this research studies

This research aims to improve science and engineering education for elementary school students by utilizing augmented reality (AR) technology. The project focuses on creating interactive, game-based learning experiences that can be easily implemented in classrooms, especially those with limited resources. By engaging students in collaborative activities, the research seeks to enhance their understanding of complex scientific concepts and foster critical thinking skills. The approach includes developing a mobile application that supports simulation-based learning, allowing students to explore real-life applications of science and engineering.

Who could benefit from this research

Good fit: Ideal candidates for participation or benefit from this research are children aged 0-11 years, particularly those in under-resourced educational settings.

Not a fit: Children who are not in elementary education or those who have access to well-funded STEM programs may not receive benefit from this research.

Why it matters

Potential benefit: If successful, this research could significantly enhance the quality of STEM education for young children, leading to better educational outcomes and increased interest in science and engineering fields.

How similar studies have performed: Previous research has shown promise in using augmented reality for educational purposes, indicating that this approach could be effective in enhancing learning outcomes.

Where this research is happening

West Lafayette, United States

Researchers

About this research

  1. This is an active NIH-funded research project — typically early-stage science, not a clinical trial accepting patient enrollment.
  2. Some NIH-funded labs run parallel clinical studies or seek volunteers for related work. To check, contact the principal investigator or institution listed above.
  3. For full project details, budget, and progress reports, visit the official NIH RePORTER page below.
Last reviewed 2026-06-13 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.