NIH-funded research Sbir 1 grant

NeuroTrainer VR program for students with attention challenges

Official title: A Feasibility and Efficacy Study of NeuroTrainer Cognitive Training in Students With and Without Attention-Related Difficulties

Funded at Neurotrainer INC · NIH-11174437 · Data updated 2026-11-12

A virtual-reality NeuroTrainer program combines movement and varied attention games to help children and adolescents with ADHD improve focus and school performance.

Quick facts

Grant typeSbir 1 grant
Study typeNIH-funded research
Funding institutionNeurotrainer INC
NIH-funded
Lab location1 site (San Francisco, United States)
Project startSeptember 1, 2024
Project endAugust 31, 2026
Funding year2025
Award (this year)$259,481
NIH project number5R43MH135599-02
Project IDNIH-11174437 on NIH RePORTER

Who could benefit from this research

Could help

Ideal candidates are school-aged children and adolescents who have ADHD or noticeable inattention at school and can participate in VR sessions at their school.

Less likely to help

Adults, children outside the enrolled age range, or students with severe comorbid conditions that prevent using VR or following the program may not benefit.

What this research studies

You or your child would use a VR headset at school to play attention and executive-control games that include physical activity, variable task demands, and prolonged practice near a performance challenge. The study plans to enroll about 155 students with and without attention difficulties and deliver NeuroTrainer sessions in school settings. Researchers will measure attention, executive function, and classroom behaviors to see if training transfers to real-world academic skills. The team aims to develop a commercially viable intervention based on prior feasibility work in schools.

Why it matters

Potential benefit: If successful, the program could improve attention, executive skills, and classroom behavior without adding medications.

How similar studies have gone: Previous cognitive training studies have had mixed results for real-world transfer, though early NeuroTrainer testing in school settings showed feasibility and encouraging signals.

Where this research is happening

  • Neurotrainer INC
    San Francisco, United States
    Active

Researchers

  • Principal investigator: Nyquist, Jeff — Neurotrainer INC
  • Study coordinator: Nyquist, Jeff

Related research

Other NIH-funded projects on the same topics.

  • Using virtual reality to improve attention in children with ADHD

    This study is looking at how a fun virtual reality game called NeuroTrainer can help kids with ADHD improve their focus and thinking skills, and it will include 155 students to see how well it works in schools.

    NIH research Neurotrainer INC · San Francisco, United States · NIH-11006829

About this research

  1. This is an active NIH-funded research project — typically early-stage science, not a clinical trial accepting patient enrollment.
  2. Some NIH-funded labs run parallel clinical studies or seek volunteers for related work. To check, contact the principal investigator or institution listed above.
  3. For full project details, budget, and progress reports, visit the official NIH RePORTER page.
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Last reviewed 2026-11-14 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.