Life at 100.4: A VR education tool for teens and young adults with cancer and their caregivers
Official title: Life at 100.4: An Immersive Social Virtual Reality Education Tool for Adolescent and Young Adult Cancer Patients and Caregivers
Funded at The Glimpse Group, INC. · NIH-11461692 · Data updated 2026-11-12
A new immersive VR tool helps adolescent and young adult cancer patients and their families understand febrile neutropenia and how to manage it.
Quick facts
| Grant type | NIH-funded research |
|---|---|
| Study type | NIH-funded research |
| Funding institution | The Glimpse Group, INC. NIH-funded |
| Lab location | 1 site (New York, United States) |
| Project start | August 27, 2025 |
| Project end | June 30, 2027 |
| Funding year | 2026 |
| Award (this year) | $167,944 |
| NIH project number | 5R41NR022239-02 |
| Project ID | NIH-11461692 on NIH RePORTER |
Who could benefit from this research
✓Could help
Ideal participants are adolescent and young adult cancer patients (and their caregivers) who may benefit from enhanced education and access to care resources.
✕Less likely to help
Patients who do not have access to VR technology or who do not engage with digital education tools may see limited benefit.
What this research studies
This project uses immersive social virtual reality to educate AYA cancer patients and their caregivers about febrile neutropenia, daily care, and timely antibiotic treatment. It targets those who may face barriers from low health literacy or limited access to resources, aiming to improve understanding and readiness to act during illness. The approach focuses on an engaging, interactive learning experience to enhance retention and encourage better care-seeking behavior.
Why it matters
Potential benefit: If successful, it could reduce delays in recognizing and treating febrile neutropenia and improve treatment adherence for AYA patients.
How similar studies have gone: Prior studies suggest VR-based education can improve retention and understanding compared to traditional materials, though this exact immersive social VR approach is novel in this context.
Where this research is happening
-
The Glimpse Group, INC.
New York, United States Active
Researchers
- Principal investigator: Marks, Asher — The Glimpse Group, INC.
- Study coordinator: Marks, Asher
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About this research
- This is an active NIH-funded research project — typically early-stage science, not a clinical trial accepting patient enrollment.
- Some NIH-funded labs run parallel clinical studies or seek volunteers for related work. To check, contact the principal investigator or institution listed above.
- For full project details, budget, and progress reports, visit the official NIH RePORTER page.