Immersive virtual reality to prevent violence among college students

SBIR, Innovative Immersive Technologies for Evidence-Based Violence Prevention among College Students

NIH-funded research National Health Promotion Associates, INC. · NIH-11188946

This project will create and test virtual reality modules to help college students build life skills that lower the chances of violence, substance misuse, and sexual aggression.

Quick facts

Grant typeSbir 2 grant
Study typeNIH-funded research
Funding institutionNational Health Promotion Associates, INC. NIH-funded
Lab location1 site (White Plains, United States)
Project IDNIH-11188946 on NIH RePORTER

What this research studies

If you are a college student, this project would add short virtual reality (VR) sessions to an existing Life Skills Training program to help you practice personal and social skills. The team will design immersive VR scenarios based on a proven prevention curriculum and refine them during Phase II development. They will then try the VR modules with incoming college students at participating campuses and collect surveys and behavior-related measures to see how well the modules work in real life. The goal is to make the prevention lessons more engaging and easier to practice so students feel more prepared to handle risky situations.

Who could benefit from this research

Good fit: Ideal candidates are college-age students, especially incoming undergraduates at participating colleges, who want to learn skills to avoid violence and substance misuse.

Not a fit: People who are not college-age, not enrolled at a participating campus, or who need immediate clinical care for violence-related harm are unlikely to benefit from this prevention program.

Why it matters

Potential benefit: If successful, this could make prevention training more engaging and help students reduce their risk of violence, substance problems, and sexual misconduct.

How similar studies have performed: The underlying Life Skills Training program has shown success in many randomized trials for youth, but using immersive VR with college students is a newer approach with limited prior testing.

Where this research is happening

White Plains, United States

Researchers

About this research

  1. This is an active NIH-funded research project — typically early-stage science, not a clinical trial accepting patient enrollment.
  2. Some NIH-funded labs run parallel clinical studies or seek volunteers for related work. To check, contact the principal investigator or institution listed above.
  3. For full project details, budget, and progress reports, visit the official NIH RePORTER page below.
Last reviewed 2026-06-13 by the Find a Trial editorial team. Information on this page is for educational purposes and is not medical advice. Always consult qualified healthcare professionals about clinical trial participation.